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Question by gribbly · Jan 16, 2013 at 12:40 AM · shaderterrainretro

Force Unity Terrain to be flat-shaded?

Is it possible to force a Unity Terrain to look flat-shaded? I am making a game with a kind of old-school, flat-shaded polygon look (think Virtua Racing kind of thing), but I'd like to retain the editing convenience of Unity Terrain.

Is it possible to foce the terrain to use a very simple shading model that doesn't apply smoothing, etc.?

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avatar image CG-DJ · May 24, 2013 at 02:28 PM 0
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  • I have the same question. Anyone know?

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Answer by darthbator · May 24, 2013 at 08:41 PM

I don't think so. From what I remember you use textures not materials to paint on the terrain....

I am actually wrong!!! There are terrain shaders now!

http://wiki.unity3d.com/index.php/Shaders#Terrain http://u3d.as/content/forst/advanced-terrain-shaders-v2/2Bo

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avatar image CG-DJ · May 25, 2013 at 07:36 PM 0
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So it would require writing/modifying a shader to make it shade flat. Thanks!

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