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Force Unity Terrain to be flat-shaded?
Is it possible to force a Unity Terrain to look flat-shaded? I am making a game with a kind of old-school, flat-shaded polygon look (think Virtua Racing kind of thing), but I'd like to retain the editing convenience of Unity Terrain.
Is it possible to foce the terrain to use a very simple shading model that doesn't apply smoothing, etc.?
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Answer by darthbator · May 24, 2013 at 08:41 PM
I don't think so. From what I remember you use textures not materials to paint on the terrain....
I am actually wrong!!! There are terrain shaders now!
http://wiki.unity3d.com/index.php/Shaders#Terrain http://u3d.as/content/forst/advanced-terrain-shaders-v2/2Bo
So it would require writing/modifying a shader to make it shade flat. Thanks!