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Question by davidc · Apr 27, 2013 at 05:18 AM · javascriptaienemy

Collisions not working when player stands still

Hey Guys, been trying to figure out this problem for a while and its become way to confusing for my newly developed JavaScript brain to handle. Ok so my game is a 2.5D platformer where the player collects "Burgers" for health and is then hurt by salads, he also grows fatter and skinnier as he eats the burgers.

When the "player" collides with burgers the burger variable increases by one and everything is fine, when the player run into the enemy everything is fine, UNTIL the player stands still and let the enemy collide with the player, then NOTHING happens to the variables.

//heres my code:------------------------------------------

var BurgerPositive : int = 1; var BurgerNegative : int = -1;

function Start(){ BurgersGui.Burgers = 1; }

function Update(){ //bellow is code that states, if you loose all the burgers, it executes the code if(BurgersGui.Burgers <1){ Application.LoadLevel(0); } }

function OnTriggerEnter(collision : Collider){ if(collision.gameObject.tag == ("Collectable")){

  //Applies the health by sending the information to the BurgerGui.js.
    BurgersGui.Burgers +=BurgerPositive;
  //plays audio clip assigned to this object             
    audio.Play();
  //Makes the player get fatter
   transform.localScale += Vector3(0.1,0.1,0.1);
   }
   
   
   //Below is script that causes damage and reduces one variable
   if(collision.gameObject.tag == ("enemy")){
   //Applies the damage by sending the data to the HeartsGui.js.
   BurgersGui.Burgers +=BurgerNegative; 
  transform.localScale += Vector3(-0.1,-0.1,-0.1);
   }

}


Does anyone know what the problem might be?

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avatar image ExTheSea · Apr 28, 2013 at 02:48 PM 1
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PS: Also look at this Question as it looks like it is about the same problem you have: http://answers.unity3d.com/questions/39169/ontriggerenter-only-works-if-gameobject-is-moving.html

avatar image davidc · Apr 29, 2013 at 08:34 AM 0
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thanx mate, ill try it now. im sure it will work.

avatar image ExTheSea · Apr 29, 2013 at 04:21 PM 0
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I converted my comment to an answer so that you can accept it to mark the queston as solved. Good luck with your project :)

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Answer by ExTheSea · Apr 28, 2013 at 02:47 PM

I'm guessing OnTriggerEnter won't get triggered if the player stands still because he is not actually entering a collider. I would suggest you to try adding a OnTriggerEnter function to the Enemies and then call a function on the player if he collides with the Enemy.

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