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Web Player connection issue.
Hi,
According to Unity document, Unity Webplayer needs a socket policy in order to connect to a particular host. (http://docs.unity3d.com/Documentation/Manual/SecuritySandbox.html)
However, my game that is built to Webplayer can connect directly TCP game server without policy server. Originally, I expected that game server needs a policy server that return kind of crossdomain.xml, but it is just working without any checking process about policy.
I checked my packets using WireShark, but there are no packets that using port 843(default port for checking socket policy).
Is this make sense? I want to just make clear about this issue.
Thanks.
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