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Question by 1337GameDev · Jan 25, 2013 at 02:50 AM · texturestransparentdetonatorjagged

Detonator Framework works, but explosion edges are noticeable

I looked at the unityWeb player demo of detonator, and the explosions are seemless, the clouds and fire look great. Here is the web demo: Detonator article and web demo

However, when I try to use them in my project, the textures are noticebly jagged. The edges can be seen.

Here is an example image: Detonator jaggedness

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avatar image 1337GameDev · Jan 25, 2013 at 08:21 PM 0
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Anybody else encounter this, or know what could cause this?

avatar image paulaceccon · Jan 25, 2013 at 10:08 PM 0
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Weird, I use it a lot and I have never seen this before...

avatar image RetepTrun · Jan 26, 2013 at 06:15 PM 0
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I have this problem too, it happened when I upgraded to unity 4

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Answer by st4rm4d4 · Jan 30, 2013 at 06:13 AM

its the textures. for some reason unity 4 treats some of them (2 i think) as normal maps. which they are not. change the texture type from "normal map" to "texture".

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avatar image RetepTrun · Jan 30, 2013 at 01:41 PM 0
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Thankyou :) I was afraid I would have to give up the detonator after a couple hours changing settings. Changing the smoke texture type fixed it for me. Other way to fix it is delete the explosion framework and import it again, but when unity brings up an extra box about "a material is using these textures as normal maps... bla bla" Choose "ignor"

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