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Question by DasNanda · Oct 17, 2017 at 05:07 PM · editor-scriptingundo

Weird Error when performing Undo through code?

I am working on a level editor and I have encountered the following error:

InvalidOperationException: Operation is not valid due to the current state of the object System.Collections.Generic.Stack`1[System.Boolean].Pop ()

What I'm doing is that I want to prevent an object from being placed, if there already exists one at that position. The problem is that before I instantiate the object, I make an Undo Group, so I can revert the creation of the object. Now for specific reasons, I need to instantiate the object either way and in case the object shouldn't be placed, I perform an Undo through code (I tried just deleting it, but then I always need to undo every step where an object failed to be created and I don't want that).

Anyway, all of that works great, but whenever an object can't be created I get this error, even though everything seems to work (It was the same when I was just deleting the object).

I hope anyone can tell me what the issue is here. Thanks in advance.

For clarity I'm just gonna post the important part of my code here:

 GameObject  go;
 
 Undo.IncrementCurrentGroup();
 Undo.SetCurrentGroupName("Create " + prefab.name);
 go = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
 
 //Here I initialize the object.
 
 if (hit && [...]) //if the object should be deleted
 {
    Undo.RegisterCreatedObjectUndo(go, "Create" + go.name);
    Undo.RevertAllInCurrentGroup();
    return;
 }
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Answer by DasNanda · Oct 18, 2017 at 03:33 PM

Fixed it!

I don't really know why that error showed up, but I fixed it in a way that even improved my editor. The code I'm using was reused a lot and when I first wrote it I was learning editor scripting. The Undo group is completely unnecessary. All I do now is to do this at the end of my script (When the object is successfully created and shouldn't be removed).

 Undo.RegisterCreatedObjectUndo(go, "Create" + go.name);

In the if statement instead of any Undo stuff, I just delete the object with:

 DestroyImmediate(go);

Now in my Level Editor, I can Undo everything I drew in one mouse press at once.

Hope this helps someone in the future <3

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