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Question by ravi_gohil999 · Jan 25, 2013 at 03:12 AM · gameobjectarraychildren

Iterate through the list of child objects within a game objects

Hi, I have a game object that has many child objects. I want to iterate through the child objects and store in an array of Gameobject[].

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avatar image yoyo · Jan 25, 2013 at 09:19 PM 0
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Dupe of http://answers.unity3d.com/questions/328866/search-in-child-of-game-object-and-insert-theme-in.html, which has good answer.

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Answer by ravi_gohil999 · Jan 25, 2013 at 05:12 AM

Thanks Owen for the reply but I found the solution

This is what I do..... //obj is the game object that I have assigned through the inspector...it has many children //inside it //YOu can simply copy and paste this function and use it...... //The gameobject whose children you want to traverse..

void replaceLightMap (GameObject obj) { for (int i = 0; i < obj.transform.childCount; i++) { Transform tObjects = obj.transform.GetChild (i); GameObject oObject = tObjects.gameObject; print ("oObject is " + oObject);

         }
     }



This will print the name of all the child objects within the object obj.

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avatar image Owen-Reynolds · Jan 25, 2013 at 08:04 PM 0
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So you no longer want them in an array? The 1st Search result (a in comment) shows how to do that, as well,

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Answer by Owen-Reynolds · Jan 25, 2013 at 03:19 AM

Google for "unity child array." First result.

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