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Question by sprocket_forge · Jun 18, 2013 at 11:43 PM · errorgameloaddistancefinish

Problem with calculating distance

So I'm trying to make a script that checks that a tagged object is still near it after three seconds. If it's still less than a certain distance away, the script will load the "completed" state for the level through a separate script called DataCenter.

For whatever reason, though, once I added the distance calculation it started giving me null reference errors. Here's the code:

 var bulletObject : GameObject;
 var endStar : GameObject;
 
 function Update ()
 {
 
 }
 
 function OnTriggerEnter(hit : Collider)
 {
     if(hit.tag == "Player")
        {
          yield WaitForSeconds (3);
              var distance = Vector3.Distance(bulletObject.position, endStar.position);
                 if (distance > 3.0f) {
                 DataCenter.allDestroyed=true;
                 }
             }
 }
                 

The error is on line 14

Anyone have any idea why this might be happening? I'm still new to the coding side of game development.

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avatar image whydoidoit · Jun 18, 2013 at 11:58 PM 0
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Has the bullet been destroyed by 3 seconds after? Has the endStar?

avatar image sprocket_forge · Jun 18, 2013 at 11:59 PM 0
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I copy/pasted that allDestroyed call from another script. The bullet doesn't actually need to be destroyed and it works just fine if I remove the distance calculation.

avatar image whydoidoit · Jun 19, 2013 at 08:40 AM 0
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One of those two things in the distance calculate or both have been destroyed or were never set by the time the code gets to them.

Add:

      Debug.Log(bulletObject != null ? "Has Bullet" : "Bullet does not exist");
      Debug.Log(endStar != null ? "Has End Star" : "End star does not exist");

Before the distance calculation.

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Answer by dchen05 · Jun 19, 2013 at 12:54 AM

if bulletObject and endStar are gameobjects as stated at the top of your code, you need to use transform.

Line 14 should be

 var distance = Vector3.Distance(bulletObject.transform.position, endStar.transform.position);

If thats not it, try Debug.Log on both of those objects on line 13 to make sure they are there.

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