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Invert background in shadergraph
I'm using hull outlines and the game in its entirety is black, white and red. I want to invert the outlines if they're in the dark, so that they still outline the characters. The final effect should look something like this:
Sadly, the way it is right now I can only either have the outlines be entirely black ( and therefore, invisible in dark surroundings) or entirely white (and be invisible in bright surroundings). How should I go around fixing this?
image-2022-04-24-195047020.png
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