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Texturing a model imported from maya-2011
when ever i import a Maya binary file into unity the object appears as solid gray, So i thought i would just apply the Lambert UV file from the materials folder next to the model, but its just solid gray as well? what am i doing wrong?
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              Answer by MrGrimm · Jan 10, 2012 at 10:46 AM
I feel like a complete idiot 5 hours of searching trying to find an answer, and all i had to do was apply my png UV to the lambert in unity. Meh.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                