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Question by bopx · Dec 07, 2011 at 09:55 AM · importglitch

Surface Glitch importing maya models to unity

I tried to import a bridge I modeled in Maya 2011, but when it comes into Unity, it has this weird glitchy-like texture that affects it in play mode also. I tried to put a texture on it, but it still looks like some crazy shiny disco. I tried importing another model that I made and it doesn't happen. This is what it looks like : ex1 ex2 How can I fix this?

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Answer by Kacer · Dec 07, 2011 at 10:12 AM

It looks like you have two meshes lying directly on top of eachother, how does it look in maya?

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Answer by bopx · Dec 13, 2011 at 09:48 AM

That's what it was I thought, but it looks perfectly fine in Maya. I realized that the problem was that when I imported the Maya file to Unity, it added a bunch of simple geometric prefabs or whatever with the main model- it was like it took a bunch of the shapes I started off with but kept them even though I altered them in Maya. I just fixed it by deleting them in Unity.

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avatar image Kacer · Dec 13, 2011 at 09:58 AM 0
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please add that as a comment ins$$anonymous$$d of a new answer :)

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