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Question by davudovArtur · Jan 24, 2013 at 09:53 AM · soundplaykey

Timeout after sound play

Hi, guys!

My code to reproduce a sound when pressing key:

 #pragma strict
 var audio01 : AudioClip;
 function OnGUI() {
     var e : Event = Event.current;
     if (e.isKey) {
         audio.PlayOneShot(audio01);
     }
 }

But if not to clamp for a long time at all the button, the sound is looping.

What it is necessary to add that the sound play only once when pressing one key?

Thanks!

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Answer by CodeMasterMike · Jan 24, 2013 at 12:53 PM

When playing a sound when the user is pressing a button, I would use the input class instead of the Event. The event resets itself after each time, and therefor you can get a button is pressed event at least once every frame. So it is not very suitable for this type of input.

So I recommend you using input instead:

 void Update()
 {
   // play the sound once when a button is pressed.
   if(Input.anyKeyDown == true)
   {
      audio.PlayOneShot(audio01);
   }
 }    

The code above plays the sound one time when a button is pressed down. To be able to play that sound again, the user has to release the button and press down a button again. Look at the Input documentation for more information and options.

Good luck!

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