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Question by
Hamzeh Soboh · Apr 13, 2014 at 09:07 PM ·
uvdrawcallstilingmeshcombine
Mesh combining for same material but different tiling
I have two quads that have the same material but different tiling. I can perfectly combine meshes for those quads and so reduce draw calls.
Now, the tiling becomes incorrect for each of them. How to combine meshes but keeping the tiling correct?
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Answer by Simonius Skjorn · Aug 12, 2014 at 10:35 PM
You can use this now to achieve this exact effect: https://www.assetstore.unity3d.com/en/#!/content/20333