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Question by Aerovistae · Dec 01, 2012 at 04:16 AM · collisionparticlesfire

How can I get an object to recognize it should be on fire?

I have a working flamethrower.

I have a crate. I am attempting to make it so that when the flamethrower hits the crate, a standard asset Flame is spawned on the crate (i.e. the crate catches fire.)

I have no idea how to get the crate to recognize that it has made contact with the particles-- this is a legacy style flame in the flamethrower, the kind that uses an Emitter, an Animator, and a Renderer (it's standard asset Flame turned sideways.) How can I get an object to recognize that it has experienced a collision with the particles, and to appropriately spawn a flame on that object?

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Answer by Loius · Dec 01, 2012 at 05:09 AM

Don't forget to search

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html

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avatar image Aerovistae · Dec 01, 2012 at 08:06 AM 0
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Very helpful, but this still leaves me uncertain as to how I can spawn a new flame on the crate when the collision message is received by the crate collider?

avatar image Loius · Dec 01, 2012 at 07:48 PM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html

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