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Question by
krillinat0r123 · Mar 16, 2017 at 09:12 AM ·
triggercollidersprecise
How do i go around making precise colliders?
I have been stuck with this problem for a while now. I have an EnemyIA, which i can shoot with an arrow. The collider on the EnemyAI is just a big primitive Box-collider.
I have tried creating smaller colliders on my AI's children, but the colliders doesn't seem to follow the AI's animation, how do i go around this? If it's even possible?
Thanks in advance!
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