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Question by ChimpKing · Nov 06, 2011 at 03:57 AM · triggerdestroyradius

Help with destroying within a certain zone...

I am trying to make a hitbox. So if I hit space while an object is inside my hitbox it will be destroyed. I did a quick search and found this.

It provided some code on how to destroy within a sphere. I modified it and got this:

if(condition == true) {

   Collider[] nearObjects = Physics.OverlapSphere(transform.position, 3);
   //Return an array of all the colliders within a certain radius of some obj.
   foreach (Collider object in nearObjects) {
   //Iterate through the array
        if(object.tag == "enemy") //Does the object have a certain tag.
            Destroy(object.gameObject);
            //If yes, then Destroy the gameObject the collider is attached to
   }

}

But I am getting all sorts of errors (original version got errors too). Can someone tell me why?

P.S. Errors include:

" ; expected. Insert a semicolon...."

"Unexpecte token:)"

"expecting ), found 'object'" etc.....

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Answer by RanRanRu · Nov 06, 2011 at 10:43 AM

Your script is JavaScript right? (.js)

The code you're trying to use is C#, so there are a couple differences in syntax for declaring variables.

C# :

 Collider[] nearObjects  = .......
  foreach (Collider object in nearObjects) .........

JS:

 var nearObjects : Collider[] = .........
 for(var object:Collider in nearObjects)..........

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avatar image ChimpKing · Nov 09, 2011 at 04:54 AM 0
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Thanks man! Sorry for late response.

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