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how to make road like tample run 2
i'm beggner.
Probably simple cube platforms with detailed textures on them
Answer by Berenger · Jan 23, 2013 at 09:21 AM
It's a procedural road. I guess it's done by chunks of about 15 meters. Each of them can be straight, turn left, right or both. If straight, it can be normal, or with a hole / tree / fire etc. It's just about managing assets correclty.
Note : Start smaller, you can't just go ahead with a game with a relatively complex mechanism like that.
Answer by TanveerSB · Jan 23, 2013 at 11:51 AM
You can use "EasyRoads3D" - Road systems for Unity http://www.unityterraintools.com/tools.php Its very simple,you can modify texture or use your own.
Answer by KoningStoma · Jan 23, 2013 at 10:17 AM
I found this a while ago: http://8bitmemories.blogspot.nl/2011/10/procedural-track-generation-in-unity3d.html
From the article:
"This post is basically how to generate a procedural/dynamic road or a track at run time in Unity3D."
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