Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
6
Question by Epicshark · Mar 30, 2015 at 09:51 AM · androidtexturedistanceobjectscompatibility

White textures when objects are really far away on android?

My scene is REALLY big and I don't think there's a way around that. When objects are really far away their textures are replaced by solid white. When they reach a certain distance they become the normal textures again. I've tried this with multiple texture sizes and the distance where they become textured stays the same. The issue doesn't happen when testing it on PC. How can I get around this? Or at the very least, have a different color instead of white?

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KnowledgeSolutions · May 17, 2015 at 08:20 PM 0
Share

this is happening to me to on Ipad ?? any one know what how we can fix this ??

avatar image Dave29483 · May 18, 2015 at 07:33 AM 0
Share

I assume mipmaps are enabled on the texture for android/default? If so then it would seem the full mipmap set has not been generated. $$anonymous$$aybe reimport?

avatar image Dave29483 · May 18, 2015 at 07:34 AM 0
Share

Also if you are using LOD, make sure that the furthest LOD isnt missing any materials.

avatar image Steven-1 · Jul 30, 2015 at 10:14 AM 0
Share

I have the same issue, but only on some devices

avatar image Steven-1 · Jul 30, 2015 at 12:02 PM 1
Share

I found out that this problem only exists with the standard shader, when I change the shader to a legacy shader (diffuse for example), it renders correctly.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by dannypb · Jan 08, 2017 at 06:36 PM

This started happening to me in a Google VR project. I switched the shaders for the models to GoogleVR/Unlit/Texture Overlay and it fixed the issue for me. (Unity 5.4.1)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ev3d · Jan 12, 2017 at 06:10 PM 0
Share

that's a work around that works for you... but not a fix :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Failed to generate ETC texture UnityEditor.HostView:OnGUI()...Why? 0 Answers

How to compute real life distance between Android camera and an AR marker 0 Answers

Texture issues 0 Answers

Sprites and textureformats on Android 0 Answers

Making Object Clickable(Need Guidance ASAP) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges