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rustyruss1985 · Mar 25, 2020 at 02:44 AM ·
androidtextureresourcesresources.loadresources.loadall
ridiculous load time using Resources.Load() on android build
Hello, i'm using Resources.Load and Resources.LoadAll to load some sprite textures from resources. in the unity editor all is good, takes less than 2 seconds to load my game. when i try to build to android however, it takes literally in excess of 2-3 minute to load the textures! the textures are large-ish (3 textures, around 8 mb each) but they're not massive, i don't see how it can take multiple minutes to load this in android when its less than 2 seconds in the editor.
anyone know how to speed up texture loading in android using resources.load? thanks
resources.png
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