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Question by lil_billy · May 02, 2011 at 10:00 PM · texture3dimportmodelhell

model import gone to hell

alright so ive been working on a project and my artist has been working on a 3d model with animations for a player character

now my artist finished his model and animations then brought them into unity

he got them to work, all the textures to appear and animations to play- in unity so then he turned it into a prefab and exported everything as a package

when i went to import the package the animations worked and the characters geometry was right but... for some reason the UV map went to hell or something, because the texture no longer appears properly, instead it turned him into a kaleidoscope

notes: -we are running off of the same version -we are using the same version of maya(not that it should matter, since it was already successfully turned into a unity asset, prior to importing to the main project) -all of the assets settings and content are the same between my project and his

any ideas on what could cause this chaos in the characters texture

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Answer by Paulius-Liekis · May 02, 2011 at 10:11 PM

make sure you don't have "swap UVs" enabled in FBXImpoter settings. Can't think of anything else right now.

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avatar image lil_billy · May 02, 2011 at 10:33 PM 0
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no, its not that

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Answer by lil_billy · May 04, 2011 at 08:40 PM

so ive played around with my project some more and have found some things

-first the model appears normal on every other unity browser i open -it also appears noramlly if i open its project file on my computers unity

the problem seems to be somewhere in my projects project file

even though every time i import the assests i delete the old character assests folder

additionally, my artist chopped off the arm of the character to create a new moddle asset

when we imported that file it worked perfectly but still not the character moddle also all the other textured and animated assests that we have imported have all worked just not this one

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avatar image lil_billy · May 16, 2011 at 05:08 AM 0
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so yeah problem still not solved

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