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Question by
Laurent_Lavigne · Dec 17, 2010 at 06:08 AM ·
playerprefsscriptableobjectxml
Best way to save to playerprefs scriptableObjects
My game is in alpha stage and for easy debugging and tuning, game states are stored in scriptable objects.
Making a standalone that also runs on the web requires me to store the states in playerprefs.
Serializing scriptable objects to strings via System.XML has proven difficult because there are quite a few different classes that inherit from a base class.
How do you do it ?
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