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Question by First Paradox · Jun 28, 2010 at 06:00 AM · animationblenderplay

Character won't play animation

Hi all,

I am new to unity and just running through a few tutorials, However I have run into an issue and am unaware how to solve the problem. I am currently following this tutorial http://www.unitylabs.net/tutorials/character-controllers/third-person-character-controller/1 and have followed it all the way through to the letter, but I am using my own model made in blender and animated. The problem I am having is that unity wont play the animations I have specified it to play in the script. I have specified the animation frames in the animation inspector and have applied the script to the character.

It does automaticaly play the animations before I add the script so I know that they are there but it just won't play them when the script is applied.

My project can be downloaded from http://www.newmedia.artdesignhull.ac.uk/pstarkey/download.html

I hope one of you can point me in the right direction as this has bugged me for days.

Thank you in advance


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Answer by Daniel 8 · Jun 28, 2010 at 07:24 AM

Well did you export it as .blend or something else

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avatar image landon912 · Aug 31, 2012 at 06:51 PM 1
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Answer by First Paradox · Jun 28, 2010 at 06:15 AM

Yes the character is rigged and it has been animated and then imported directly into unity. Yes the script is from the tutorial and after all the issues I have been having I have copied and pasted the code stright from the tutorial.

And yes Blender rules.

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avatar image landon912 · Aug 31, 2012 at 06:52 PM 1
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Answer by First Paradox · Jun 28, 2010 at 08:35 AM

Yes I exported it as a .blend but I have also tryed exporting as .fbx but to no avail.

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avatar image landon912 · Aug 31, 2012 at 06:52 PM 1
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Answer by Dad · Dec 22, 2010 at 05:13 AM

Did you ever get this to work? if so, how?

We are having this exact same problem!

Thanks in advance.

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avatar image landon912 · Aug 31, 2012 at 06:51 PM 1
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Answer by kabel · Aug 07, 2011 at 08:26 PM

'all actions' needs to be checked when exporting .fbx btw Blender rules!

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