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A strange animation issue
Hi guys,
I'm having an odd situation here with an animation export/import into the latest Unity.
What happens, is that when the animation is imported into Unity, things go messy. Everything works fine in Max though.
In Unity, when I play preview to see the animations, what happens is, that the Iddle animation plays fine, but then the next animations end up all messy because the lower body (the legs) keep constantly playing/looping the idle while everything else (upper body) animates what the actual animation should be.
Looks quite strange.
Any idea what could be causing this? Is this an export or an import problem?
Thanks!
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