Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheCoolDog · Jan 21, 2013 at 06:59 PM · errorplatformswitchpro

Switch platform broke my scripts!

Help! I was tryng out unity pro and I switched one of my game's platforms to android but when I did my scripts broke and I got errors like

'transform' is not a member of 'Object'

I switched my platform back to normal and my scripts are still broke! My scripts were fine until I switched platform.

Any on ideas on how I could fix this?

Comment
Add comment · Show 11
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ragnaros100 · Jan 21, 2013 at 07:05 PM 0
Share

Well.. that error you just exampled is quite easy to fix. Just make all of your Object-variables to gameObject-variables

avatar image TheCoolDog · Jan 21, 2013 at 07:08 PM 0
Share

No because that isn't the code, here is the part of the code that has that error: var new_ball = Instantiate(Balls[PlayerPrefs.GetString("ballcolour")], ball_spawn.position, ball_spawn.rotation); new_ball.transform.name = "Ball";

avatar image ragnaros100 · Jan 21, 2013 at 07:11 PM 0
Share

Hmm... Then I dont know. Have you restarted unity? silly question... You could try and reinstall unity?

avatar image TheCoolDog · Jan 21, 2013 at 07:12 PM 0
Share

I have restarted unity, i'll try re-installing it now.

avatar image ragnaros100 · Jan 21, 2013 at 07:14 PM 0
Share

Dont be too hasty! have you googled the problem?

Show more comments

4 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by TheCoolDog · Jan 23, 2013 at 11:47 AM

Fixed!!!

I found out that my platform was then set to Flashplayer :o I switched it back to web player and it works!! Thanks guys for your support. Oh and "as GameObject" did work but I don't need to do that now(and there were other errors).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by golden pouria · Jan 21, 2013 at 08:19 PM

It is difficult to tell the reason of that error message without looking at your code. How did you defined that Game object? It could be because while you switched for the first time, the variable that is related to that Game object got re-defined to the switched platform style, and when you switched back your platform, it didn't re-re-defined those variables. Try to debug the lines of your code that is related to that game object or that specific transform.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Pix10 · Jan 21, 2013 at 08:19 PM

 Instantiate(Balls[PlayerPrefs.GetString("ballcolour")], ball_spawn.position, ball_spawn.rotation); new_ball.transform.name = "Ball";

I take it you've created PlayerPrefs key "ballcolour"?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Loius · Jan 21, 2013 at 08:53 PM

Clearly, instantiate is returning an object. So cast it to a GameObject.

new_ball = Instantiate(...) as GameObject

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

After switching platforms, script assets purchased from store don't compile and reference to them is lost 1 Answer

I Switched platforms and I got this errors 1 Answer

My game does not run when I switch to Android Platform 1 Answer

switch platform error 0 Answers

Some problems after switch the game for iOS mode 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges