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Question by DarkMagicCK · Jan 14, 2013 at 07:32 PM · playmakerfsm

Playmaker, FSM state entered twice?

Hi there, I'm troubled with this strange problem. Please help me!

My playmaker version is 1.4.5, and unity version is 4.0.0f7.

I simplified all extra things, just made two tiny clean FSMs which you can also make in seconds in an empty scene to see this problem.

step1. Create gameobject 'A' and 'B' add a fsm to both of them.

step2. for 'A': add a start state which does nothing, with a "FINISH" event point to "fireB" state. "fireB" state add a "Send Event By Name" action, and send fire event to B's FSM. alt text

step3. for 'B': add a listener state to B, with a "fire" event point to "fired" state. "fired" state does nothing.

alt text

step4. run the game, you'll see B's "fired" state has fired twice. alt text

firedtwice_a.jpg (42.9 kB)
firedtwice_b.jpg (18.8 kB)
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Answer by pako · Jan 14, 2013 at 09:12 PM

Hi DarkMagicCK,

I followed your steps. In my case "fired" state fires only once. But I'm using Unity 3.5.6. Maybe it's a bug related to Playmaker/Unity v4 that you should report to Huttonggames.

alt text


fired state fires once.jpg (27.9 kB)
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avatar image DarkMagicCK · Jan 15, 2013 at 04:00 AM 0
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O$$anonymous$$ I'll go to playmaker's forum and report. Thanks!

avatar image DarkMagicCK · Jan 15, 2013 at 06:28 AM 0
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The author said it's really an issue. Add a delay will solve this problem. Here's the post: http://hutonggames.com/playmakerforum/index.php?topic=2936.0

avatar image pako · Jan 15, 2013 at 09:24 AM 0
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good catch!

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