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Question by numberkruncher · Feb 05, 2012 at 08:31 PM · iosinputiphonecontrol

How to set up virtual D-Pad for iOS?

I have managed to add the standard mobile asset "Single Joystick" to my app and it appears to be working fine. I would like to switch to a D-Pad type input because I feel that it will be better suited for my game. How can this be achieved?

Is there a standard asset for this?

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Answer by Airmand · Feb 05, 2012 at 09:53 PM

I dont have Unity iOS but i assume you could add buttons with Arrow Textures in the form you want with input.touches.

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avatar image numberkruncher · Feb 06, 2012 at 02:46 AM 0
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Cheers, I managed to create my own DPad controller using Input.touches. I have set aside a rectangle area on a GUITexture and calculate the axis from the center of the rectangle. I had to keep track of which finger is touching the DPad.

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