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Question by haskell33 · Jun 17, 2014 at 07:05 PM · 2dphysics2dfixedupdatelinecast

FixedUpdate and LineCast?

I'm making a 2d game and I'm a beginner, and I'd like to know if FixedUpdate is related to LineCast. I've seen the FixedUpdate description already, and I know it talks only about rigidbody modifications, but I have a good reason for asking this: I was having some problems with my character jump, and I think it has something to do with me putting LineCast inside the Update() function, but I'm not sure? Thanks.

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avatar image robertbu · Jun 17, 2014 at 07:11 PM 0
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There's no relation between FixedUpdate() and LineCast() nor between Update() and LineCast(). If you are having a specific problem, open a new question with your script and a detailed description of your problem.

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