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Question by Bluestrike · Jun 04, 2012 at 12:36 PM · camerarotationfixedupdatelateupdate

Camera rotate around a moving object: fixedLateUpdate?

I have a rigidbody object that the camera follows. On some instances the camera will rotate automaticly around the player. (When he died, game enden scoreboard view etc.) But my problem is that this rotation speed differs on other computers. On my laptop its slow, on my pc inside unity is normal, and on my pc testing a build its rotation speed is fast.

So how can I tackle this, Fixedupdate would give it a steady rotating speed on all pc's but since the camera is a orbit follow camera it must be in LateUpdate. And as far as I know there is no such thing as FixedLateUpdate

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Answer by hathol · Jun 04, 2012 at 12:50 PM

Just multiply your rotation amount by Time.deltaTime to keep it time dependant (instead of framerate dependant). You will probably have to adjust your rotation speed a bit afterwards, but that should do the trick.

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