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This question was closed May 30, 2014 at 07:09 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Mikey X · Feb 10, 2011 at 10:36 PM · meshcollidersmeshcollider

Mesh colliders not working on FBX imported buildings

OK, so my 3D character runs through some of my buildings but I did the mesh the same way I did the other ones that work. What should the settings be at for the colliders to work? I have the generate colliders checked on all of them but it doesnt seem to be working.

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Answer by Mikey X · Feb 10, 2011 at 11:32 PM

Nevermind, I figured it out. I had to make a new collider with the -component-physics-mesh collider- option. then I loaded the mesh I had in the prefab onto the new collider. Works perfect for me now.

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avatar image Swift_On_Fire · May 23, 2012 at 12:55 AM 0
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I have imported a mesh from a .obj file - appears the same as from an FBX. With this, how do you create a unity $$anonymous$$esh object which can be used as the parameter for the $$anonymous$$eshCollider?

avatar image MP0732 · Aug 09, 2012 at 06:41 PM 1
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Just to restate $$anonymous$$ichael's (good) solution a little more clearly:

  1. Select the object (it should be an instance of a prefab in the project window) in the hierarchy window to which you want to add a mesh collider.

  2. In the toolbar at the top of the page in Unity, click on Component/Physics/$$anonymous$$esh Collider.

  3. Find the original, prefab object in the project window and its mesh (child) object. It may have a grate-like icon to the left of it.

  4. Drag the mesh object (don't click on it) onto the instance of the object in the hierarchy to which you want to add a mesh collider.

avatar image SamOf2 · Jan 17, 2015 at 04:54 PM 1
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poor explanation no offence got completely lost

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