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Question by Wolfshadow · Aug 18, 2015 at 01:25 PM · c#iosjumponcollisionentergrounded

If Grounded

Hello everybody! I want to make a jumping function, and I can jump, but I am writing an if grounded variable. My code so far is:

 using UnityEngine;
 using System.Collections;
 
 public class jumpAfterTest : MonoBehaviour 
 {   
     public bool isGrounded = true;        //specifies if touching gameobject floor_big
                                         // in this case, it specifies is touching ground
                                         //therefore, mole can jump
 
     public float jumpheight = 3500;
 
 
     void update()
     {
     
         isGrounded = false;
     }
 
 
 
     public void JAT ()
     {
     
     
                 Debug.Log("Me is JAT");
                 //add effect here (old note)
 
 
         if (isGrounded == true){
             GetComponent<Rigidbody>().AddForce (transform.up * jumpheight);
         
         }
         //need if grounded variable (old note)(not working)
     
     }
 
     void OnCollisionEnter (Collision col1) 
     {
         if (col1.gameObject.name == "floor_big") 
         {
              isGrounded = true;
             //Destroy(col1.gameObject);
         }
 
     }
 
 
 
 
 
 }

I can jump, but I can also double jump. And triple jump, quadruple jump, quintuple jump, etc. Basically I can fly. I want to limit to one jump, like in real life. I don't know why my script isn't working. Please help out. Thanks! By the way, I am relatively new.

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avatar image getyour411 · Aug 18, 2015 at 04:32 PM 0
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Capital U in Update (you posted update)

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Answer by HarshadK · Aug 18, 2015 at 01:29 PM

Remove

 isGrounded = false;

from your Update() method since it is setting you to be not grounded each frame which is allowing you to have multiple jumps.

And place that isGrounded = false; after your line:

 GetComponent<Rigidbody>().AddForce (transform.up * jumpheight);

inside your JAT () method.

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Answer by Nirvana33 · Aug 18, 2015 at 01:29 PM

You should add "isGrounded=false" after using addForce.

 if (isGrounded == true){
          GetComponent<Rigidbody>().AddForce (transform.up * jumpheight);
          isGrounded=false;
      }
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avatar image Wolfshadow · Aug 18, 2015 at 01:43 PM 0
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Thank you, everyone!

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