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Game View Resolution Different from iPhone5 Device Resolution
I'm using Unity 4.3 and the latest version of NGui. I have made a simple scene with 1 button in it. My Game View aspect ratio is set to iPhone 5 Wide (16:9) however when I build and run on my iPhone 5 device the game view looks nothing like it does on the actual device. On the device the button looks like it has been moved back along the z axis. Hopefully the attached images can show what I mean (you can see how the button looks squished on the device). I have tried changing the Target Resolution in Player Settings back and forth between Native and 640p (iphone retina display) which has done nothing.
I obviously would like to be able to build my GUI being able to see in the game view an accurate representation of what I will see on the device, any help would be very very much appreciated!!
Device
Game View
UPDATE: After playing around some more it appears my game view is showing a resolution of around 550x978 and not 1136x640. Even when I create a custom aspect ratio for the game view with a fixed resolution of 1136x640 it still looks exactly the same...??