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Question by MSZika · Apr 12, 2014 at 06:22 AM · guiguitextureassign-variable

GUI.DrawTexture and assign it to a variable?

Hi guys, I'm just trying to show a health bar in a fixed screen coordinate, but to manipulate the health bar I need to assign it to a variable. I'm drawing the bar with GUI.DrawTexture, and the problem is that I'm trying to assign it to a variable for hour with no sucess. I ever get this error: *Cannot implicitly convert type 'void' to UnityEngine.GUITexture'*. I think that the problem here is the variable type that I'm using, but I was unable to find the proper type. Here's a little bit of my code: ---------- public Texture2D healthSpr; public Texture2D healthbarSpr; public Color healthColor; private GUITexture healthUI; void OnGUI() { GUI.DrawTexture (new Rect (50, 15, 500, 100), healthSpr); healthUI = GUI.DrawTexture (new Rect (50, 15, 500, 100), healthbarSpr); } ---------- I only need to assign the second GUI.DrawTexture` to the healthUI variable. Any help will be appreciated.

Thanks in advance.

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Answer by Mikael-Gyth · Apr 12, 2014 at 07:22 AM

GUI.DrawTexture is a method that is used to draw a texture on OnGUI. It's return type is void and because of that you can't assign it's return value to a variable, as you are trying to do.

You will have to store the actual values used to create the DrawTexture and modify those instead.

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avatar image MSZika · Apr 12, 2014 at 03:15 PM 0
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Thanks, but can I change the color and the scale after the texture is drawn?

avatar image Mikael-Gyth · Apr 15, 2014 at 05:23 AM 0
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Yes absolutely. The GUI is drawn once per frame and can be manipulated between each frame in whatever matter you like.

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