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Question by
mwozniak93 · Sep 21, 2015 at 09:53 AM ·
animation2danimatorsprites2d animation
2d Animation sprites - right way?
Hi! I was reading about animation in 2d for sprites, and I noticed that people reallu complicate this. I mean some of them write about 200 lines length component to control simple 2d character.
My question is : is the way I handle it correct and easy enough?
Here is what I do:
//when want my character to shoot a fireball I do:
void ShootFireball(){
anim.setBool("IsShooting", true);
// and then after I want to stop shooting fireball I just do :
Invoke("stopShooting",0.7f) // --> time visible in animation window how long this anim should last
}
void stopShooting(){
anim.setBool("IsShooting",false);
}
And that's it. However I am really confused after reading how people makes it much more complicated than this...
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