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Maya To Unity
Hello hello!
So, I have been digging into Maya and have created my first fully modeled, rigged, and animated character. The character works nicely within Maya. I created an idle and run cycle. When I imported it into Unity, the mesh was all mangled. The vertices were all over the place making him look like a jagged mass.
Does anyone know why this is happening?
A picture is worth a thousand words - can you include screenshots in $$anonymous$$aya and in Unity? How are you exporting/saving from $$anonymous$$aya - as a .mb file or .fbx? What version of $$anonymous$$aya are you using?
Answer by Paulius-Liekis · Jan 21, 2013 at 10:28 AM
Try setting bone-per-vertex to 4 (although it looks too mangled to be that...). You can find it in Quality settings or under SkinnedMeshRenderer.
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