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Question by Geoff Coope · Sep 29, 2010 at 11:47 AM · prefabfunction

How to call a function on a prefab script

Hi all

I have a prefab called "trafficLight", it has a js script called "setlights" and that script has a function called "SetLight(state)"

I have lots of trafficLight gameobjects in my scene.

How do I access the function SetLight(n) from any other script (or animation event) in my scene so that all traffic lights get updated at the same time?

Cheers

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Answer by ckfinite · Oct 14, 2010 at 01:46 PM

If you are using C#, you can create a static List() in the setlights class, and add the current object into it. You can then traverse this list.

class setlights {
     public static List<setLights>() lights = new List<setLights>();
     public onStart() {
          lights.Add(this);
     }
}

Somewhere else:

foreach (setlights light in setLights.lights) {
    //Do something with the lights here
}
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Answer by Geoff Coope · Sep 29, 2010 at 11:58 AM

Worked out the answer just after asking

GameObject.Find("traficLight").GetComponent(setlights).setLight(0);

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avatar image Geoff Coope · Sep 30, 2010 at 01:12 AM 0
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Actually this only returns one instance, ins$$anonymous$$d I had to create an Array of object types and traverse it to update all the instances in the scene.

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