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Question by Phobetor · Sep 02, 2019 at 10:41 AM · meshmaterialrenderer

Detect material by position on a mesh with multiple materials

Hi,

I imported into my project a mesh with multiple materials attached; This mesh represents a terrain and each material is for a different type of ground (ice, dirt, green).

I have a human character walking on this mesh, and I'd like to hear a different sound of footstep based on the type of ground the character is walking on.

Well, how can I trace the material my character is walking on? (without splitting the mesh in more parts, maintaining a unique mesh).

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Answer by amitsri20 · Aug 29, 2020 at 07:27 AM

I faced the same challenge for one of my projects, could not find any solution to detect material at runtime.

I then decided to break the model into separate mesh based on Material. If you are using blender then it can be done simply (Edit Mode -> Press 'P' -> Separate by Material) and then assign specific tags to detect collision.

Hope it helps!

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