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Camera input / output resolution w/ postprocessing
I'd like to be able to render my scene to a lower resolution and then render it to full resolution with some postprocessing applied .. but I can't find a good way to do this.
I've tried rendering my scene to a rendertexture and use that rendertexture in a second camera & apply postprocessing there, but for some reason when I run the game my rendertexture gets removed automatically from my first camera!
No warnings or errors are given :(
(I have unity pro)
Anybody have some pointers here?
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