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Question by ironictrout · May 30, 2018 at 10:58 PM · gameobjecttransformnullreferenceexception

Trying to call a function from a dynamically created object

I have this bare-bones version of another script that is making a planet. I am using this script in another class called solar system to make a bunch of planets. I have created a method for moving the planets that I can call dynamically later to update their positions. Whenever I try and call it I am getting a NullReferenceException saying: Object reference not set to an instance of an object.

Here is the planet class:

 public class planet_test : MonoBehaviour {
     public GameObject planet_controller;
 
     // Use this for initialization
     void Start () {
         planet_controller = new GameObject ();
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     public void movePlanet(float x, float y, float z){
 
         planet_controller.transform.position = new Vector3 (x, y, z);
     }
 }

And here is the solar system class:

 public class solare_system_test : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         GameObject planet = new GameObject ();
         planet.AddComponent<planet_test> (); 
         planet.GetComponent<planet_test>().movePlanet(50f, 0f, 0f);
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }


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Answer by b1gry4n · May 31, 2018 at 12:00 AM

You are trying to move a null object. "planet_test" script is not given the opportunity to start before you try to tell it to move.

 public class solare_system_test : MonoBehaviour
 {
     // Use this for initialization
     void Start()
     {
         GameObject planet = new GameObject();
         planet_test pt = planet.AddComponent<planet_test>();
         pt.Initialize();
         pt.movePlanet(50f, 0f, 0f);
     }
 }
 
 public class planet_test : MonoBehaviour
 {
     public GameObject planet_controller;
 
     // Use this for initialization
     public void Initialize()
     {
         planet_controller = new GameObject();
     }
 
     public void movePlanet(float x, float y, float z)
     {
         planet_controller.transform.position = new Vector3(x, y, z);
     }
 }
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