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Android Splash Screen. How on earth?
I am using Unity 5.5.3f1 and trying to incorporate a simple splash screen image. My image is 1024 by 1024 in order to gain from the pot compression. The game is portrait 16:9. However when using preview splash screen in the editor the image is super blurry (as if it's been blurred on purpose, not just a little bit) and only the centre part of the image is displayed (i would expect the image to be scaled to fit as I have set it to 'scale to fill'). No matter what splash scaling I set, the scaling is always the same and the blur is always the same.
Whats going on? I thought these splash tools were to make this a lot easier? This should be such a simple thing to do.
Here is what I'm seeing in the preview..(it shouldn't look like this :))
I guess you could make a splash scene with the image you want in the center and a script attached that after a few seconds either switches to a different splash or switch scene. In that case, Invoke is your friend
Answer by CoryButler · Jul 05, 2017 at 07:31 PM
Actually, the background is blurred on purpose. A blurred background will help a logo stand out. There are a couple of thing I would suggest to achieve what you are looking to do.
Try using a solid color background and setting your illustration as a logo.
Another option would be to change the aspect ratio of your illustration to something closer to 16:9. Be sure to leave some bleed room as different Android devices for different screen aspect ratios.
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