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Question by Maco21 · Nov 28, 2014 at 12:50 AM · colliderplayerstuckwallbox collider

Player's Collider Stuck Help

alt text

The blue bars are the walls of my game. The problem is that when the player(the green cube) is falling it gets stuck between the two walls colliders(that are aligned perfectly).. (the player and the walls have a box collider 2d) How can i resolve this? p.s. for this game i can't make a big collider which includes all the walls...

colliding.png (11.4 kB)
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avatar image richyrich · Jan 08, 2015 at 02:23 AM 0
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Show us your code, without seeing your logic, how will we help :(

avatar image Maco21 · Jan 08, 2015 at 02:24 AM 0
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help me guys...

avatar image richyrich · Jan 08, 2015 at 03:07 AM 0
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Hack solution: Build in a tolerance, so that the falling object need not be quite so close to the wall, but close enough so the player will not notice.

You could use a Raycast to check whether there is space below the object to continue falling. If so, then continue to fall.

Alignment may be affected by imprecision of floats (and therefore Vector3s) depending on your implementation. See also http://docs.unity3d.com/ScriptReference/$$anonymous$$athf.Approximately.html

avatar image Maco21 · Jan 08, 2015 at 10:41 AM 0
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sorry i had not read your first comment! i can't show you the code of the player because i'm on another pc right now... i'll try what you said and i'll tell you how it went:))

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Answer by GameGuy · Jan 08, 2015 at 11:03 AM

Same problem and solution inside here

http://answers.unity3d.com/questions/869959/rigidbody-stuck-on-collider.html

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avatar image richyrich · Jan 08, 2015 at 01:04 PM 0
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+1

@$$anonymous$$aco21 : Be sure to check out @Harshad$$anonymous$$'s comment (within link) too

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