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Question by venhip · Sep 11, 2012 at 08:08 AM · camerarotationangles

Rotation around a moving object.

This question has been asked & I have searched for solutions but after applying one that seems like it should work I get odd results.

I have a rolling sphere in game & what I want is so that the up arrow rolls the ball forward, relative to the camera's direction but without effecting the Y axis, also my camera wants to be able to rotate around the ball with the left & right arrows. All of this seems to work at first but after playing around in my world for a little while I noticed my camera started banking at odd angles for no reason I can figure out. So, here is my code! Hierarchy: Sphere>Right way up>Main Camera

Attached to the camera

 var targetCube : Transform;
 var speed = 10;
 
 function Update() {
 
 
     // spin the object around the target at 10 degrees/second.
 
 
 
     if (Input.GetKey (KeyCode.LeftArrow)) {
     transform.RotateAround (targetCube.transform.position, Vector3.up, speed * Time.deltaTime);
     }
     if (Input.GetKey (KeyCode.RightArrow)) {
     transform.RotateAround (targetCube.transform.position, Vector3.up, speed * -Time.deltaTime);
     }
 
 }

Then attached to 'Right way up' is this:

     function Update () {
 transform.eulerAngles = Vector3(0,0,0);
         
 }

Lastly there is my movement (which right now does not zero out the force on the Y axis)

 function Update(){
 
 if(Input.GetKey(KeyCode.UpArrow)){
 rigidbody.AddTorque(Camera.main.transform.right * 1);
 }
 }

Any insight that anyone can provide would be accepted gladly, thanks.

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avatar image whydoidoit · Sep 11, 2012 at 08:34 AM 1
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Is the camera a child of the sphere?

avatar image Fattie · Sep 11, 2012 at 08:35 AM 1
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to be clear - are you doing this with physics? the ball has a rigidbody and a collider? or ?

avatar image venhip · Sep 11, 2012 at 09:03 AM 0
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The camera is a child of a child of the sphere, the child of the sphere (right way up) was suppose to stop the camera turning oddly by permanently staying upright.

And yes, the ball is a ridged body

avatar image venhip · Sep 11, 2012 at 09:07 AM 0
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Ah ha! whydoidoit's comment asking whether it was a child sparked an idea! I unparented the camera completely and just added a smooth follow script, thanks, that makes more sense to me now and it seems to be working :)

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