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Question by dreckig.tier · Aug 16, 2013 at 09:35 AM · c#textureterrainmeshgizmo

Brushes like in unity built-in terrain. Mouse projection on mesh in edit mode

Hi all.

[Solved] Im working on simple terrain builder that will be not so greedy like unity`s built-in terrain. When u edit unity`s terrain there is a highlights that appear on mouseover vertices , how to do something like that? I saw that if i put my mesh under unitys terrain and start edit it, highlights aslo project on my terrain even without collider.

[Open] So, i done with projector. Now i have problem how to get nearest vertices that are covered by projector texture which could had some alpha areas like in built-in terrain brush.

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avatar image dreckig.tier · Aug 16, 2013 at 10:55 AM 0
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its project on my terrain but fill all of it with projector texture.=(

avatar image Sajidfarooq · Aug 16, 2013 at 06:01 PM 0
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See my new answer to solve that problem. Remember to mark the question as answered if it solves your problem.

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Answer by Sajidfarooq · Aug 16, 2013 at 09:53 AM

Use a raycast to find where your mouse hits the terrain. Create a projector with a highlight image of your choice and use the information from the raycast to orient and locate the projector so that it projects on your terrain.

Projector Settings: Use is the "Blob light Projector" (Import Package->Projectors) so that your projector doesn't fill the entire terrain. Also, set "orthographic" to true.

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avatar image dreckig.tier · Aug 19, 2013 at 08:05 AM 0
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thx. this is helped me.

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