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Question by DarmMan · Aug 07, 2015 at 08:06 PM · androidresourcestxt

Resources.load probleme

I read my txt file with Sources.Load from folder Resources:

 TextAsset first_level_;
 first_level_ = (TextAsset)Resources.Load ("first_level",typeof(TextAsset));

then I make a string table to have every line of txt as string variable in table

 public static string[] first_level_table;
 first_level_table = first_level_ .text.Split("\n"[0]);

And on computer it works again completely fine but don't work on phone with android. I read that using TextAsset making it more "Unity" so it should work on every platform... I have txt file's in Resources file, what may be wrong with it? Can Resources be a subfolder or somethink like that?

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avatar image Positive7 · Aug 07, 2015 at 09:35 PM 1
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This works fine here both PC and Android Lollipop(5.1.1) using UnityEngine; using System.Collections;

 public class test : $$anonymous$$onoBehaviour 
 {
     TextAsset first_level_;
     public static string[] first_level_table;
     void Start() {
 
         first_level_ = (TextAsset)Resources.Load ("asd",typeof(TextAsset));
         first_level_table = first_level_.text.Split("\n"[0]);
     }
     void OnGUI(){
         for (int i = 0; i < first_level_table.Length; i++) {
             GUILayout.TextField(first_level_table[i]);
         }
     
     }
 }

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Answer by rakkarage · Aug 07, 2015 at 09:56 PM

why not just drag the text file to a public TextAsset property?

 public TextAsset Town;
 ...
 Debug.Log(Town.text);
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Answer by DarmMan · Aug 07, 2015 at 10:10 PM

I did it 20 minutes ago and I think it works so I will let it stay this way, finally all this Unity it's only a tool that exist in our time not art to herself, thanks

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