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Question by Bluestrike · Sep 21, 2011 at 06:19 PM · editorcustom-inspector

Update editorscript if gameobject is manipulated.

I have a editor script that draws a line render between 2 points, the user can manipulate the whole game object, or 2 handles that are used as start and end point for the line renderer.

Now when the object or handles are moved, the linerender stays in place until I edit any of its script settings.

Is there a way to know if a object has been modified in any way so I can trigger my script to update?

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Answer by kevork · Sep 21, 2011 at 07:11 PM

In your editor class, save the last position of the object. If it's changed, update the line renderer.

 private Vector3 lastPos;
 private GameObject _target;

 void OnEnable()
 {
      _target = (GameObject)target;
      lastPos = _target.gameObject.transform.position;
 }
 
 void OnSceneGUI() {
      if(_target.gameObject.transform.position != lastPos) {
           // Update your end point positions
      }
      // Draw your lines
 }
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avatar image Bluestrike · Sep 27, 2011 at 06:34 PM 0
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thanks, It only works when the object with the script attached is selected. Any way to make this work when a child is moved? Or will I have to write separate scripts for that?

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