Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Setzer22 · Jan 18, 2013 at 06:55 PM · objecteventinstance

Passing the object as event argument

Hello everyone. Quick question here, I want, when an envent is triggered, to be able in some way to retreive the insance of the object which triggered the event, from a class which catches that event.

So let's say, for example that class Character triggers the event OnMove, but there are many instances of Character in the scene, so i want the class (let's say) MovementManager, which is subscribed to Character.OnMove to know which was the character which actually moved when subscribing to that event.

Thank you very much

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
8
Best Answer

Answer by Setzer22 · Jan 18, 2013 at 07:16 PM

Ok, lazy me... Figured this out myself.

So for the class triggering the event, you should declare (I'll use the example I posted in the original question so it's easier to follow):

 public delegate void CharacterEventHandler(GameObject e);
 public static event CharacterEventHandler OnMove;

 //And this when sending the event
 public void SomeRandomMethod() {
     OnMove(this);
 }

Then, for the class registering to the event, make sure the method you subscribe to the event is declared like this:

 //this method is subscribed to the event
 void WhenCharacterMoves(GameObject character) {
     //Here you can refer to the character which move with "character"
 }


That's it, too bad I didn't look that up myself... Anyway, hope it helps someone

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lukas_GMC · Oct 22, 2014 at 04:24 PM 0
Share

Thanks. This was a huge help. Can I ask where you found this information from? The documentation is so limited right now.

avatar image Kiwasi · Oct 22, 2014 at 06:16 PM 0
Share

@Lukas_G$$anonymous$$C $$anonymous$$SDN is always a good place to start for language related documentation. It contains the official documentation for the C# language.

avatar image Lukas_GMC · Oct 22, 2014 at 06:48 PM 0
Share

Sorry I was jumping back and forth between this and the new UnityEvent system. There is very limited docs related to UnityEvents. I finally got it working thanks to this thread.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object reference not set... but... it is? 0 Answers

Serialization - Variables won't change on original construction 1 Answer

i don't understand "NullReferenceException: Object reference not set to an instance of an objec" 0 Answers

"Object reference not set to an instance of an object" 2 Answers

Instancing Objects.. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges