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Question by tylersaur95 · Oct 24, 2021 at 01:54 AM · materialsetcolor

setColor function not working as intended

trying to make a function that highlights a certain object red, and then if it's clicked, the object is deleted. if the object is then not highlighted, every object placed removes the red tint. everything works up until the actual set color, including finding the game objects, I cant see what I'm doing wrong (ps. I'm still pretty inexperienced so any advice is appreciated I'm sure I'm doing smthn wrong)

 public void removeMode()
 {
     //remove the selected object
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if(Physics.Raycast(ray, out aimHit))
     {
         if (aimHit.transform.gameObject.CompareTag("placeable"))
         {
             // color it to red
             Material mat = aimHit.transform.GetComponent<Renderer>().material;
             mat.SetColor("_Color", Color.red);

             if (Input.GetKeyDown(KeyCode.Mouse0))
             {
                 Destroy(aimHit.transform.gameObject);
             }
         }

     }

     //color it back to normal 
     if (!Physics.Raycast(ray, out aimHit) || !aimHit.transform.gameObject.CompareTag("placeable"))
     {
         for(int i = 0; i < GameObject.FindGameObjectsWithTag("placeable").Length; i++)
         {
             GameObject.FindGameObjectsWithTag("placeable")[i].transform.GetComponent<Renderer>().material.SetColor("Color", Color.clear);
         }
     }
 }
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Answer by tylersaur95 · Oct 26, 2021 at 11:02 PM

well, I found the problem, for whatever reason line 26 requires "_Color", not "Color". this makes it so the change actually takes effect. I guess ill leave this here in case someone experiences the same problem

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