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Question by xavq · Jan 18, 2013 at 09:41 AM · inputbuttontouch

GuiTexture touch button problem

I have this code:

void Update(){

 if(Input.touchCount > 0){

   if (Input.GetTouch(0).phase==TouchPhase.Began && 
   GuiTexture.HitTest(Input.GetTouch(0).position)){

    GuiTexture.RescaleDown();//Rescale Texture Down

   } 

   if (Input.GetTouch(0).phase==TouchPhase.Ended){

     GuiTexture.RescaleUp();//Rescale Texture Up   
 
      if (GuiTexture.HitTest(Input.GetTouch(0).position)){  
 
        Application.Quit();

      } 
   }
 }

}

In Samsung galaxy S is running correctly.

In nexus 7 -> When I press the texture is RescaleDown and RescaleUp a few times and then closes the application, if I do it with another texture that does not close the application, texture is resizing 1 time down and 1 up correctly.

Help¿?

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avatar image PAEvenson · Jan 18, 2013 at 12:49 PM 0
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I want to say that they are the effects of calling Application.Quit. You are calling rescale up on the same frame you are quiting....so as the game if free up stuff and closing down but is still trying to redraw your guitexture. I suggest moving the application.quit to a coroutine and wait, say .25 seconds.

avatar image xavq · Jan 18, 2013 at 05:56 PM 0
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.... if (GuiTexture.HitTest(Input.GetTouch(0).position)){

    StartCoroutine(ExitG());

  } 

....

  IEnumerator ExitG(){

 yield return new WaitForSeconds(0.1f);

 Application.Quit();    
         
  }

Yes this work correctly, THAN$$anonymous$$S!!

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