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Question by Runemark · Jun 17, 2013 at 09:11 PM · mecanimclimbingclimb

Best climbing system!

Hi! I want to create a fantasy-parkour game. (Something like Assassin's Creed or Overgrowth)

I'm working on the climbing system right now. I tried several solutions, for example:

  • Raycasting

  • Detecting te collosion between hand and the climbable object

  • Smart object things

But I'm not sure what would be the best.

What do you think? How did you do it in your game, or how would you do it? I prefer mecanim, but I don't really know how to change the axis of the movement.

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avatar image create3dgames · Jun 17, 2013 at 09:35 PM 0
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There are some systems on the Asset Store which will help you with this.

avatar image Runemark · Jun 17, 2013 at 09:37 PM 0
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Can you give me an example? I didn't find anything about this... maybe I just didn't search well... :D

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Answer by JuanseCoello · Jul 15, 2013 at 06:02 PM

Try the ninja character system, and try to tune up the values, is the best system i have found so far. :) I can work with you and make a really cool game if you want.

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