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Question by heaversm · Jul 28, 2011 at 08:22 PM · colorguitextfont

adding material to unity guitext makes font turn into blocks

Hi - I'm trying to simply make my font a different color, and apparently the only way to do that is add a material to it, but when I do so, the entire font turns into a bunch of square blocks. Is there a fix for this? Is there a better way to get a colored font in Unity?alt text

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Answer by Eric5h5 · Jul 28, 2011 at 08:31 PM

You need to use the correct font in the GUIText as well as the material, and the material needs the correct font texture.

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avatar image heaversm · Jul 28, 2011 at 08:46 PM 0
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Right. So I followed the instructions in Unity, and created a new material. In that material I created a shader called GUI / Text Shader. I set the color. There's a spot for a texture and the instructions say to set the texture to that of your font, but I don't understand that. $$anonymous$$y font doesn't have a texture. It's just an imported TTF font. How do I assign the material a "font texture"? I see that if I import a font it creates a font texture, but then it gives me an error "font size and style overrides are only supported for dynamic fonts" - and it also does not let me use the color picker to pick a color. So I'm trying to just use the default (Arial).

avatar image Eric5h5 · Jul 28, 2011 at 08:54 PM 0
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You can't use a dynamic font, since it doesn't generate a texture (except dynamically at runtime, which isn't helpful in this case).

avatar image heaversm · Jul 28, 2011 at 09:04 PM 0
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Ugh. Why is this so hard. I just want to change my font color. I'm more confused than ever now on how to do it.

avatar image Eric5h5 · Jul 29, 2011 at 12:37 AM 0
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Fonts don't generate a texture unless they are set to non-dynamic. Then you can get the texture from them. Also, http://www.unifycommunity.com/wiki/index.php?title=SaveFontTexture

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