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Question by Lordinarius · Jan 17, 2013 at 10:55 PM · audiolistener

GetSpectrumData differance between pc and android

i am getting spectrum data with GetSpectrumData and loading to a float array . but this array is different in pc and android . for example on android sample[5] =0.4542334 but on pc sample[5]=0.2323424 . i am trying to make Audio surf like game . But i stucked that thing. spectrum is behaving different in different platform

Thanks

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avatar image Joskym · Jan 26, 2013 at 04:27 PM 1
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Same problem here and we don't know how to have the same things on the PC and Android

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Answer by aldonaletto · Jan 26, 2013 at 04:59 PM

This is probably due to the sampling rate of each device: it's 48KHz in Windows machines, and I read somewhere that it's 24KHz in Android devices. In order to know which's the sampling rate, verify AudioSettings.outputSampleRate - or simply set it to 24000 in both platforms.

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avatar image Joskym · Jan 26, 2013 at 05:08 PM 0
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Do I have to convert my sound?

avatar image Lordinarius · Jan 26, 2013 at 07:21 PM 0
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thanks. I will try and write the result.

avatar image aldonaletto · Jan 27, 2013 at 12:41 AM 0
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@Joskym, there's no need to convert the audio clips - this is just the audio mixer sampling rate. The audio clips are kind of re-sampled internally to match the mixer sampling rate.

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