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Question by kamilnjobb · Aug 25, 2019 at 09:41 AM · shadershaderspipeline

Leaf displacement shader that works for LWRP doesn't work with HDRP and gives odd results.

Hello!

I've recently been playing around with the render pipelines, and I was using the LWRP for a while to test things. No worries as I haven't really started working on anything yet, just a few models and shaders and what not, so changing pipelines wasn't a tough thing to do. I found out that volumetric lighting was a part of the HDRP, and it was a thing I very much needed, and thus I created a new project, and simply imported my model, my textures and most importantly, the shaders I had made for the model. Now, in the LWRP, the shader works as intended. It makes the leaves slowly sway. However, when using the shader in the HDRP, this happens: alt text The purple outline is where the leaf is supposed to be, and it just.. becomes large, and goes far away? I'm very new to shaders and building them, so I have no idea what may be causing this issue. Here is a picture of my shader graph, hopefully to some use. alt text

Does anyone know why this may be happening? Thanks in advance.

fig1.png (471.7 kB)
fig2.png (168.3 kB)
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